

Richness defines the yield of every ore tile and every oil field.
#Factorio map editor delete Patch#
Setting the slider to 200% means the surface area of the patch is doubled. The size setting adjusts the size of the resource patches. A setting of 200% frequency that means roughly double the patches can be found in a given area. It does not affect resource patch size or richness. This means that even with the same generation settings, the world can look very different depending on the seed.Īll resources and terrain features can be disabled by unchecking the checkbox in front of them.įrequency determines the number of resource patches in a given area.
#Factorio map editor delete generator#
The seed is the starting value for the random number generator that Factorio uses for generating the world based on the generation settings. This makes it possible to directly observe what exactly particular settings modify in the world, beyond the textual descriptions provided on this page. It is possible experiment with different settings by opening the map preview, changing the settings and observing their effects. Starting area size is increased to 300%.ĭifference from default: Terrain map type is set to island. All resources are set to 300% frequency, 50% size and 200% richness. The map height is limited to only 128 tiles, which introduces a range of challenges and interesting situations.ĭifference from default: Map height is limited to 128. The evolution time factor is set to 20 from 40 and enemy expansion is disabled. Water is set to 200% scale and 150% coverage. Biters won't create any new bases or re-expand into cleared territory.ĭifference from default: All resources are set to 33% frequency and 300% size. Resource patches are large and spread far apart, to encourage train systems. Attack cost modifier is set to 80% instead of 100% (50% for death world). Only select this if you are a Factorio veteran.Ĭombines "Marathon" and "Death world" with some additional changes: Enemy evolution time factor is set to 150, pollution factor is set to 10. Recipes and technologies are expensive and biters are dangerous and plentiful. The pollution absorption modifier is set to 50% instead of 100%, same goes for the attack cost modifier. Recipes and technologies are more expensive.ĭifference from default: Expensive recipes and technology, technology price multiplier 4.īiters are more dangerous and evolve faster.ĭifference from default: 200% enemy base frequency and 200% enemy base size, 75% starting area size, enemy evolution time factor is set to 200, pollution factor is set to 12. Resources patches have a larger richness, so you don't have to expand far.ĭifference from default: Resources have 200% richness instead of 100%. Map height and width is unlimited, peaceful mode is disabled.Īll other settings are set to their defaults:


The recommended way to play Factorio.Īll sliders are set to the center position. A preset may be chosen in the top left dropdown instead of manually configuring the generation.
